![]() ![]() Science and Technology should drive Missions rather than Missions driving science. That's more expensive than Rocket Engines I used multiple single person command modules. * Ferry some passengers when you don't have a capsule to put them in and even if you did the capsule isn't strong enough for reentry. Quite challenging when you can't see them because you don't have lights. * Rescue a Astrokerbal stranded in orbit. doesnt that have the same issues? also, there is a space telescope in ksp. Point 6: so instead you want a bunch of randomly generated orbits to put satellites. dont accept it? How are you accepting moon contracts before 20 science? cause thats when you can get a landing leg Point 4: if you dont have the upgrades to do a contract yet. Point 3: later in the game? how is 70 science later in the game? and what do you mean cant reenter? are you forgetting to add heat shields? Point 2: first part maybe valid, but second one isnt, you can reenter just fine, even if you have trouble you can just use the experiment storage. Originally posted by MAD:Career mode in KSP1 sucked.Įxplore the solar system point 1: what do you want them to do? hand make 1000 different missions? Launch a space telescope (why are there no cameras in KSP1?) Research the effect of the ionosphere (Thermosphere) on communications. Put a dog in space (and recover it) (poor Laika) Measure the prolong effects of space on a Kerbal Place a sat in polar orbit just for the sake of it. Place a communication satellite in geosynchronous orbit Place a spy sat in low orbit to photograph stuff. Diddn't anyone tell squad you can buy ladders from Bunnings FFSĭock with and rescue a pilot in orbit (do this 10 times) 0 XP WTF ladders require 150 science and are harder to research than Heavy Lifters. Land on the Mun without landing legs, lights or ladders. (Really, How hard is it to make a blinking light) Navigate to 200m from their craft, match velocities and be unable to see them. Rescue this stranded Kerbal in orbit when you can't track them and have no where to put them other than weld two Mercury style single occupant modules together. Later in the game when you get a module its totally useless as you cant re-enter with it. ![]() There is no multi crew modules to house them. You have just orbited Kerbin and now 8 tourist want to orbit Kerbin also. What ever happened to unmanned re-entry of film canisters etc. Here is a science module which is so fragile you can't re-enter with it so you loose half the research transmitting it home. Measure the temperature at random location X at altitude Y. Rock collection was OK but it cost millions to unlock Set up communications networks to communicate between your spacecraft and Kerbal Space Center.Stupid random missions masquerading as a career.Use satellites to scan terrain and find biomes and other anomalies.Dock spacecraft together to construct space stations, massive starships, and surface bases on new planets.Send your Kerbal crew outside their ships for “extra-vehicular” activities.Discover a whole star system with unique moons and planets, exploring detailed terrain at a vast scale. ![]()
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